I have a handful of questions that are kind of unrelated but its easier to put them in all one thread. (ANSWERED) Exploded baking. I know how to do a exploded bake, that is simple enough, but what do you do for the AO map? Do you bake the AO from the exploded bake or do you do it from the combined mesh to get more accurate…
That kind of works, but in Modo you can interactively change the pivot point, but with this tool I am stuck to having the pivot point on the edge. Is there a way to hack the pivot point to a different spot? Or a script to change the tool slightly.
Thanks for the responses guys. I have read over earthquakes thread about normals multiple times but for some reason couldn't find the information about the normals on the cage. Although now thinking about it, it totally makes sense why you soften them, but my brain box didn't make that conclusion XD. Still looking for…