Hello, it's been quite a while since I've been on here. For the past few months, a friend and I have been designing a game, and I've been doing the models for it when my internet goes out or I have some free time. I've been trying to keep a polycount of 200 or less for the tools and handheld weapons, 300-350 or less for…
The ground terrain will be generated by code and will be made of blocks. Then trees and structures will spawn randomly depending on the biome. The structures will be houses and temples and ruins and whatnot that will be pre-modeled and selected from libraries within the game's files. The construction method we had hoped to…
Since you are dealing low polycounts I don't really think there is a strict answer for what you are asking. I would just worry about creating a consistency between all your models so that all look they fit into your game.
i dont know, you will probably have made some investigation yourself, but maybe you didnt stumble upon this: http://procworld.blogspot.de/ (dunno about the .de, its in english and he's canadian, probably, its only a rediration for me) i think its a very good read and will provide a lot of insights.