Thanks guys, really glad you're enjoying these tutorials! We plan to keep them going here for a good while, there is still plenty of material to cover, and as we add new tools and features in the future there will be even more stuff. So no sign of stopping here =D bounch: Yeah I try to roll in as many general concepts as I…
I've got another Toolbag tutorial up. This one goes over the basics of the lighting system, sky lighting, dynamic lighting and how to tweak the settings to blend both methods together, as well as some of the less documented features like the advanced dynamic light settings and what not.…
yeah a skin tutorial would be super awesome. at the moment its always a lot of fiddling around till it "looks right". but in the end you have absolutely no idea how all the translucency parameters realy work and how to optimaly prepair your maps to amplify the shaders potential.
Thanks for this EQ! You have no idea how helpful this and the previous ones are. Please keep doing these for Marmoset. One going over the various render tab options would be great. Also explaining to people to adjust the focal length (and the thought process behind the value in Marmoset) would be smaller but nice. I see…