Hi all, I'm doing a paper on vertex painting and was wondering if someone could spare a minute to help me? (: For the paper I'm going to do an experiment basically asking which is better, vertex painting or custom textures. I need some examples of games that use vertex painting, at the moment I have Uncharted 2 and Skyrim.…
Based off your original question are you asking what games make use of vertex data or which games use vertex coloring for base colors? Some early 3D games made use of vertex painting for diffuse coloring. Now we can use vertex color channels to bake basic AO or to drive more complex materials.
We used vertex data for many things on Darksiders 2. Just about all of the shaders had some form of vertex information utilized for blending or overlay.
I'm actually working on an environment that relies on vertex colors to drive the look of the map, which without vertex colors is flat shaded with hard normals. Its honestly a really fun way to model as you can spit out hundreds of models a day and they will all look somewhat acceptable :)
ya almost all modern games use it for driving texture blends, and if you look at older games such as crash bandicoot games for ps1 they used ot for diffuse coloring as opposed to textures in a lot of cases. like the main character in it is actually all vert paint, with decals for spots on his back. if you look at source…
This is like asking "what's better, pliers or screwdrivers?" Both are tools and you bring them out for different problems. Game tech is a constant tightrope walk of approximation, making things look as good as possible while staying within (sometimes criminally restrictive) boundaries of performance, which could mean…
Yes I agree, my paper will definitely be pointing out all the pros of using vertex painting for adding small details as well as breaking up large surfaces.