OK guys I've hit another problem. This time it's the skin modifier, for some reason I can't see the influence of the bone envelopes on the mesh vertices... They should show colour information in the same way that soft selection does, but, I click on an envelope and... nothing. Could someone explain what's going on here?…
Yeah, that's what I'm doing. Just to clarify my general workflow for this; 1. Unwrapped half of mesh 2. Applied a symmetry modifier 3. Collapsed the stack 4. Moved the mirrored UVs out of the 0-1 space by exactly 1 unit in the X 5. Triangulated the mesh 6. Reset x forms 7. Exported as an FBX 8. Calculated the ray distance…