I think there's a modifier coming in an upcoming build, but as of right now you can record all game engine physics animations for regular use by setting Game > Record Animation on the top menu bar. All you have to do is play the game and it will record every frame of movement. Make sure you're in Blender Game mode or this…
Thanks for answering my questions so far.Is there a way to move the camera in game mode?The camera remains still.I am wondering if there is a script to make user camera renderable in normal mode. At graphicsall.org,I noticed a build for using bullet engine without game engine but its for 64 bit only.Also,it seems particles…
I'm not sure on game mode as I haven't messed with that much. Try hitting Numpad 0, to go into camera view - hit n to open the properties panel and find lock camera to view. Then just hit Numpad 0 to toggle in and out of that mode. Focal length should be in the same panel labeled Lens, and clipping plane is in there as…
@Monster Sort of. In perspective mode you can snap on the grid just fine. And if moving a model up while creating it (say a box) - snap works. If you are moving a face on a model in perspective mode the face will realign to the working grid - snapping it back to the ground plane. You can switch to the left/front view and…
Wow..new updates and features.That was fast. Thanks. What they need to work on now is the render camera,make it move with the same navigation like the 3d viewport. Having different controls for the render camera is kinda frustrating cause even if u use the align camera to view,it does not align exactly because the focal…
@Asyme, do you mean only grid snapping? Because snap to vert/pivot work on all the axis. Anyway... I would say Blender needs a way to edit vertex normals. You can edit them with an add-on, but they reset as soon as you exit Edit mode. 3ds Max and Maya can't touch Blender's new interface. But 3ds Max is still faster for…
I don't seem to have this problem. I'm on the official 6.65a release. What do you mean by this? You can only use it once and then it doesn't work afterwords? If you mean to slide the edge after you have placed it, you can select the edge loop and use the edge slide tool (Edges menu [shift + E or the Mesh menu at the…