200 skeletons would be worse than point cache. The transformation calculations on each bone is probably what is killing your machine. That's why many cinematic houses use Houdini and destroy the rig, and use point caches to edit. Try breaking up your scene into groups of 10/20. Them composite them together. You can use the…
Just want to render a scene with 100-200 bipeds but max freezes for 10mins if I save or edit. I've tried x ref and containers but it still struggles. (I have a high quality pc, 10GB of ram etc) Not sure what else to do? Any ideas?
I don't really know much about your situation but isn't something like 100-200 animated characters you want to do in post. And if not hopefully this can be a bump for an answer :)