I tried texturing in zbrush a few times but... eh.... Pixologic seem willfully stubborn about making their texturing properly useful compared to other packages. It misses some key features. Firstly you can't paint on a low poly model. Your only option is to subdivide it with smoothing turned off. Which is a faff. Secondly…
Thanks for the great advices you great people :D One last question. How do you prefer to create your diffuse maps ? The main reason I stuck to ZBRush for baking was being able to create both normal map and diffuse map in one pass. Of course I used Photoshop whenever necessary but that looked really... convenient. So.. you…
Hello everyone. I was going back to ZBrush tutorials to make another skill-improvement dash for myself but before that I wanted to ask something that has been bothering me for a while. When it comes to creating next-gen game assets ( lets just say an in-game character) is there a industry-wise accepted way of creation of…