What are the current average specs for environment textures? For instance, I've worked under a 512x512 max and 256 pixels per meter specs for a while now - are you guys doing 1024 per meter, 2048... *cold sweats* 4096?
groovy, I prefer working at true res instead of downsizing stuff. This is for a fps open world game with large view distances. I may have to pack all the props for a single biome into a single texture sheet - ie: all the trees, rocks and smaller foliage for a jungle will use one diffuse, normal & spec.
Well first off, I think its really important to realize its not 2x or 4x, its 4x and 16x. I realize 2x or 4x are commonly used terms, but they are only correct if you're counting in one direction. Generally I wouldn't harp on this, but when you're talking about texture density per X units its pretty important. If you've…