@imbueFX: I hope you figure it out and tell us about it! xD thanks for the guess, I'm going to look into that couse I have no idear how that works @Ace-Angel: Nope, no interaction, you just look and walk around in that part of the game so no idear if it are actual meshes or not. The weird bulge only happens on that one…
I don't follow you anymore guys... Why do you want to code something that can simply be made with basic UDK actors ? Same thing, RtT are very simple materials to setup, so why should they be complex ?
But if you can walk in one (meaning you have the setup in place), then you can walk in all of them (use the same system for all the others), the only difference is the other ones had a layer of 'glass' on them from what I could see (especially the blue arrows one) to stop the player from walking in them. Not to mention,…