The video is the tutorial! Took me a little to follow, but if you pay attention its quite easy to follow. I had to scratch my head a little bit to know how he did the slash/cracks, but its all alphas! I have sculpted and painted one of the modular pieces. Next is to make a low poly and some baking :) If you guys have…
To everyone new to UDK Allow me to put some links from tutorials that could be useful during your progress - From Mr. Christopher Albeluhn web site http://www.chrisalbeluhn.com/3D_Tutorials.html - From Hourences , not technically UDK more of UT3 but theres alot of stuff usefull. http://www.hourences.com/tutorials/ - How to…
Your guys are going hyper turbo speed now , there's a lot of great stuff here that makes me want to chew my arm in frustration :poly127:. In other news. For the early initiated in udk, here is the repost of some tutorial links - From Mr. Christopher Albeluhn web site http://www.chrisalbeluhn.com/3D_Tutorials.html - From…
It is not impossible to have a blured effect on your Water Reflection in UDK. All you need to do is create a post process chain effect and use the blur node a few times. Then link the post process effect to your Scene Reflection Actor properties. It is covered in this tutorial. [ame="…
That doesn't have a spec yet because I'm not done with the actual texture yet. The texture is tileable. I've just tiled along one direction. The destroyed tiles are to slot into places where I feel its needed. The process is just sculpt out the blocks in zbrush. I then took the normal map in xnormal and did a normal to…