Here is some of the stuff I've been up to! turns out I had the height map inverted for the moss, here is the same exact paint, but using a one-minus node to invert it and a power node to increase contrast
sybrix - Looks quiet good, but dont you think that the moss could be vertex painted? With height map based falloff. Plus i would make a "dirt" channel to paint on it. Check out 3dmotive-s advanced vertex painting lesson dvd. Its really simple, easy to use, and understandable. And it gives a lot to environments, because you…
UDK, I'm still trying to learn about how nodes function and interact with each other. It's not noticeable from straight on, but when you view it from angles you can sort of see the offsetting of the height map. In case anyone is interested, here's my WIP frankenshader, referenced from what people have posted in here, some…
It is not impossible to have a blured effect on your Water Reflection in UDK. All you need to do is create a post process chain effect and use the blur node a few times. Then link the post process effect to your Scene Reflection Actor properties. It is covered in this tutorial. [ame="…
I'm really slow compared to all of you, but I think I've already learned a lot of new stuff since I started this challenge. Here are few screens of what I did so far...not so much though :S I wanted to try vertex paint for ages now to blend texture under UDK, but actually it doesn't give me exactly what I'd like. Since I'm…
Hmmm, Are you able to save Targa files in 16 bit mode? I can only save it as a Targa when in 8 bit mode but that obtion wont be as good for the Normal maps. Anybody know why this is happening in photoshop?
WOW. I have been searching all over and can't find anything on this issue of not being able to save 16 bit mode photoshop files into targas. Has anyone had this issue before? It has put a stop to this challenge. Im stuck and darn it, frustrated
Hey guys , I'm still fixing some assets and textures before final submission and I have a question, does anyone think the roots are too big ? Thanks for your time, feed back will be more than welcomed. Note : The pillars still has the old vines model , fixing that right now
Final Submission So is the end of the month wich means I run out of time and also my schedule doesn't allow me to put more work on it, this how far I got. Good experience with the challenge and everyone posted some amazing stuff , kinda jealous actually. Thanks for everyone for the feedback and good luck all of you with…