I think you should use a texture and not model out the bricks, you can model some bricks and have them extrude from the ground like in the right hand side of the picture. Using POM would make the bricks stand out and its not necessary to model the bricks.
I envy you guys with zBrush, I can't get as good looking bricks with Blender. Just shows how much tools mean to an artist :D. Here is my WIP, played around with the lighting and changed the large bricks surrounding the pool so they didnt look so flat and boring. Square pillars have placeholder textures atm. Still deciding…
When importing into Zbrush I make every brick a separate mesh. Then you can Ctrl+Shift click it to isolate it and just sculpt that one. Got a tiling floor into UDK
I think your diffuse and normal is too low res and noisy. The image looks really distorted around the edges of your bricks. How did you go about generating the texture?
Is it possible to add multiple textures to a single solid in cryengine? I might just model the floor out in max or model the tiled bricks by the water and make a plane then just overlap in cryengine, any tips?
Progress so far... Adding in the pillars right now. Added some randomness to the bricks. Also made it look out of alignment, and tilted due to its old nature. Wall texture is there in place of something else for later. Also decided to go with brick models for the whole floor rather then a tileable texture. I feel like that…
Still going at it, next up is the big square pillar. its going too break up the repetition of the wall nicely. Might have to start baking soon though, scenes getting might heavy Fyi that ugly ass brick texture on the wall is just a temp, just wanted to demonstrate the idea
@Pacocasares The wall I just flat rendered a plane, I had lined up the bricks perfectly before I started sculpting so it was no effort at all making it tile. I then cut into the plane or extruded bits. The bottom was just a quick alteration and a few cuts into a cube. Nothing really complicated about it, there were basic…