My Wires are not exeptionals ! I have applied one smoothgroup to all model's polys and I have chamfered every borders. Moreover, I have created some extra slices for the vertex paint in UDK. I think that will be a good deal to have more vertices but a nice smooth look. I will post an exemple later. The goal is to have less…
I didn't write the script, (wish my Maxscript skills were that l33t :) ) but did you see this mini tutorial on the script page? It goes through a step-by-step. when I did it I lined up the splines with the ceiling and the edge of the pool, like this: It then gives you two cameras and you need to use the one that's NOT…
How? How did you get this almost perfect perspective? I've been trying like mad and I can't even get close to the reference. I tried using the script someone linked a while back ( I understand it was made by you ), but it generated a weird camera position ( inside the reference plane ). Please share your wisdom, master!
Sure, I just do the usual zbrush workflow individual subtools for each and sculpt as normal then once complete drop the subdivisions low enough without losing the outside shape, so I know the mesh is going to tile dynamesh all the subtools together and run the decimation script on it its pretty messy but its also much much…
And if you have issues with getting the scaling correctly from the concept, and is using 3DS Max, benji wrote about a script which can help you get the right camera and setup: http://www.polycount.com/forum/showpost.php?p=1764266&postcount=28 I used it myself, and its really good, made it so much easier to get the blockout…
I know Unity really well from a scripting and prototyping standpoint. I'm not terribly strong with lighting and materials, but i'll figure it out. I'm not actually using modo for this project. I'm using Maya (tsk tsk on me). I wanted to learn Modo really badly, but ultimately always found my modeling more efficient in…
You're right, you can learn something but it's only if you dig it ! dDo teaches nothing by default, it's just a plugin... like everything you can click everywhere, move the spinners in any direction and have a cool or a bad result. Here is the trap I think... But if you really try to understand why... it's good ;) I never…
Re-read why I said dDo shouldn't be completely ignored for fear of 'kill[ing] your skills gradually'. Seeing what dDo does and how it does it is a very cool way as a noob to learn how all the different maps come together to define a material. Also it's quite silly to discount it as a "do it for me" button and to imply that…