If anyone's interested: I have some scripts for a Source Engine-style cubemap implementation in Unity, where you put cubemap probe gameObjects everywhere, bake them in Unity editor, then use another script to "catch" the closest cubemap and swap that into your material. Details here:…
New in Skyshop 1.04: none of the above-mentioned bull-crap! I just posted about a couple of new features people might otherwise miss in the new release on the Unity Forums Some copy-pasta: As you're playing around with 1.04, be sure to check out the included documentation and the hefty change-log at…