Here's a shot of EQ's boss little vespa model lit by light probes and the Marmoset Unity shader. I've made a UI that modifies the Beast settings xml file and adds an HDR sky to its GI rendering.
How is the interaction with lightmaps and lightprobes? The skydomes are HDR right? Can they be connected to beast to spit out IBL influenced lightmaps for static scene objects? If so, I think this will be the #1 Unity render addition from here on out.
Marmoset shaders use Beast light probes and lightmaps just fine. I'm still working on getting surfaces lit only by the sky to write *into* the probe/lightmap data. Using HDR skydomes as GI input is an excellent idea and totally doable. It is actually possible already, you just have to add an .hdr filepath to the…
This is a complicated question but let me take a crack at it. It helps to think of the Skyshop Sky object as another dynamic light in your scene. Objects with lightmaps can still be lit by other lights in the scene; think muzzle flashes, vehicle headlights moving around, etc. All these other lights are added on top of…