The most surfire way to both thrive and end up making games in any form would be to: Take a standard engineering/computer science education, learn good and solid programming, be able to pay for your living in a job-area that is so much bigger than the games industry, keep doing games on your free-time in competitions and…
I am doing the same thing here. I have graduated as a Software Engineer, but my main goal is to work on video games. That requires you to have both skills, coding and arts. I started fiddling around with Ogre 3d opensource along with Softimage XSI, Zbrush and photoshop CS5 ext. You should look in to this. So yes there are…
JM: I used the quote marks to specifically note that the quote was not mine (no sarcasm as I also do art-related stuff as well as programming). TeeJay: You could take a course or two once you get your foot in the door. There are higher-level data structure, numerical method, AI courses available at universities. You could…