They wernt wrong though, it was just people ditched specular maps more so than normal maps. Everything will have a Diffuse and Normal, but a lot of things can get away with a generic tiling specular map shared by multiple shaders, or no specular map at all and just use some shader tricks. For terrain and extremely organic…
Best thing we can ask for is a sleek little black metal box [for the heat] with as much power in it as possible and no fancy features like backwards compatibility and touch screen pointless rubbish. Get some decent power that will last for many years and reduce the size of Sony's loss margin. I believe at the time they…