Wow that diffuse texture looks amazing. It really sells the metal. It has alot of different kind of bumps, scuffs, and dings. Was it alot of like perfect photo sources images to get the damage or was some of it painted? Or a combo of them?
Almost to the final product. A few more tweaks I want to make to the coke machine before I move to setting up the final lighting etc. Not sleeping tonight till this is finished! I realized while posting this that I have a diffuse seam so I need to fix that asap.
A small update! I finally got my UV's and everything squared away. Down below is a screenshot of some flat diffuse colors + my normal maps using a real time shader. I am using a 1k map for the dolly/strap and a 2k map for the actual coke machine. Any critique or feedback is most welcome! I will be texturing asap!
Fixed diffuse seams that I had on a few spots of my coke machine. I also made adjustments to the strap through textures, moving geometry and adding some geometry. I apologize in advance for how dark the dolly is. I accidentally forgot to turn on spec for the dolly in marmoset. Should have another update here in a bit…
Here is a small update on where my base colors are for the payphone. They are almost to where I would like them to be before I start really getting in their and defining each material. I am fairly certain pulling off metal will be a challenge, but I am looking forward to it. Down below is a screenshot of my current…
Small update! I baked out my final normal map after fixing some issues, and also baked out my AO map. The current base diffuse color I have is just a placeholder so I could see what the AO looked like. I am definitely getting some weird issues that I haven't encountered before so I will be attempting to fix that here soon.
Started working on the texturing phase of my low-poly with blocking out the basic colors. So far its been quite the experience since I have never hand painted textures before so this should be pretty interesting. I reviewed my model to make sure I didn't have any diffuse seams anywhere on my model. My goal is to…
Decided to post up my diffuse/spec map to maybe get some feedback. I tried reworking my spec map since previously it was flat which I think was due to my lack of knowledge of what could be accomplished with a spec map which has caused me to struggle a decent amount. Though I feel like I am starting to understand it better.…
More progress on my pay phone. I decided on incorporating a spec map even though my diffuse map is not finished, but it will help get a better idea of how my materials are reacting to each other. As you can see in the screenshot below that I made changes to the base. I felt the base scratches etc just didn't look good so I…