I finished the helmet sculpt and rendered it in Keyshot just to see how the program works. Then I retopologized in zbrush and textured it in dDo. Learned so much from this model. It's too high poly for actual game usage, but it served it's purpose. Can't wait to try these techniques on more hard surface models!
Working on a bunch of stuff and trying to boost my zbrush skills to be industry level in a year or so. Still have a long way to go, but it's crazy how much easier things are now compared to when I started last year. This is just a helmet I've been learning some hard surface modeling in Zbrush. Made a base mesh in Maya,…