Finally done with UVMAPPING! :D I started some basic dirt and stuff for diffuse and played a little with spec and added some normals from nDo2. But I still got plenty of stuff to do! and our teacher expanded our deadline to monday. So I will have loads of time to tweak! (and/or concepting on the next portfolio piece, which…
Here are my final pictures of the mech =) If any of you guys see something I should add, please do tell! =) My polycount is 34k and I have used diffuse, spec and normal texture :) It has been very fun working with this vehicle and Im ready to challenge myself for the next assignment >:) which will be an some sort of…
Todays WIP :) I have deleted all unnecesery high poly bolts because I changed direction how to normal map this bastard! x) Thanks Elod :D I totally forgot to type down my way to model this mech-tank! Well this is my workflow 1. Concept - references, gathering info 2. block out and low poly modelling in Maya 3. UV-map in…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…