Just UVmapping everything! Nothing really fancy going on because I find UVmapping manually on hard surface is often the best instead of using Unwrella or Roadkill. I get stuff done directly instead of doing iterative work and fixing the automated UVmapping. Should I split my all of my textures into 4x1024 or should I keep…
Finally done with UVMAPPING! :D I started some basic dirt and stuff for diffuse and played a little with spec and added some normals from nDo2. But I still got plenty of stuff to do! and our teacher expanded our deadline to monday. So I will have loads of time to tweak! (and/or concepting on the next portfolio piece, which…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="http://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE - YOUTUBE[/ame])…