Most of what I learned comes from people I know, and what I learned when I worked at Larian Studios, from the other technical artists there. But mostly, creating complex materials is about logical reasoning: thing of every pixel as a mathematical value, and think about what your operations will do to that value. A helpful…
I have touched some things like bumpoffset and others effects. In general I'm looking the right way to learn to improve. Specific problems I have per example are like: To do clean and bright metal scratches what you would do, -increase the specular power. -add a multiply in specular. And well anything that can help me a…
Very much this. After looking at a lot of examples for what other people do...I made sure to not just...know what nodes to use for a given result...but to really understand how everything is getting manipulated. Once you get a good understanding of how the basic math works...you can get creative and do whatever you need to…
i more or less just started off looking at epics material to see how certain material expressions work, than went off trying to think my way through ideas and how i could accomplish them with the material expressions i know about. i find once you know a certain amount about it all once you see something you can think if…