In my experience, students going in for game art/film cg didn't know much about what they were getting themselves into. when the knowledge/workload got overwhelming people started dropping like flies or looking for easy ways out. I know game schools have terrible reputations but I think it's not all their fault. Gotta work…
In my last class of 22 people; 8 went to work in film/commercials, 4 went to work in games, 3 went to work with architecture and 7 just switched careers because they either weren't good enough(mostly because they didn't try very hard) or they felt that other careers than CG would serve them better. It's the same in any…
Some statistics from 2012 note that overall at least 60% of all college graduates do not find full-time employment in their field of study. For "game art" the percentage has to be near 85 to 90% in the U.S. if you count for-profit schools in the mix. Some stats were discussed on a CG forum last year about the large number…
The fairest way of doing this data is to ask the graduates themselves, here is a thread on our UH student forum. If you don't trust me ask any of our alumni if the list is true and what they think of the course :) now where is my flogging whip http://3dhit.co.uk/index.php?showtopic=14971&st=0 Also just to add, we are not…