@VikingFunk: I'm liking the addition of damage stats and the metal burn (Oxidizing?). @GameGuran: Glad to have you here, nice work. I've been working with materials in UDK, there's still a lot for me to get to grips with so this seemed like a good time. I've used the packaged RockMesa06 while I work out materials. Cavity…
@PaperTig3rs: cheers. I didn't do a hi-lo poly or anything, just used combination of ndo and other techniques, cobbled together in photoshop... using diffuse, normal, spec and gloss maps.
Whelp, this is what I've done so far today. I'm probably going to spend the rest of the time in this jam cleaning up and finishing out the diffuse, and creating game ready eye's, which will be a first for me. Also I did a little gif, if it works, you guys can see how the normal map turned out, I was pleased with it.
I was gonna wait to start on this till the Ghibli week. But I had a funny Dishonored/Valentine's Day idea. I'm planning on doing this hand-painted diffuse only and keep it relatively low poly. Still need to model a bit more into the heart (red blob in the box atm) and tweak a few things. But I'm calling this one 'I heart…
Craycrayfool: love the scar. great work as usual. s620ex1: nice work! I love that idea, and you executed it well. wanted to do some diffuse painting while I was in between jobs. and since I wont be able to work on this for a while i decided to just call it done: [sketchfab]tsiMrw06KpRyVNgrqkYuH7MyStg[/sketchfab] Based off…
ScudzAlmighty - thanks for the pointers, yeah i had to go back and tried to push the shapes a bit more in the face , hopefully its a bit more dishonoredified now :P Crazyfool- Hello :) Good call on the clothes , should try to not use dynamesh so much for stuff like that next time , or probably do a quick retopo for that ;)…