Hey all, I'm back to share my latest tutorial on imbueFX.com. This is an advanced level set that covers how to generate flow maps with Maya Fluids, and how to utilize the motion vector data in your particles. I also introduce the concept of combining flow maps with detail flow maps. Take a look at the first chapter on…
Great tutorial! I hope to see more people utilizing flow maps for cool effects! For those interested, I made a couple Photoshop actions for working with flow maps: http://www.polycount.com/forum/showpost.php?p=1781778&postcount=154
Thanks Will! And thanks for putting that action script together, I've had a few people ask me already if there was a way to do the math outside of UDK. Cheers!
I started thinking about that the other day in my head, there's no way (that I know of) for the material to influence the position or velocity of a particle. I should sit down and play around with that to see what I can find. However I hear that UE4 has some new particle-specific material expressions that will help for…
also a thing im very curious about is if a method like in your tut would work with flow maps using world coordinates, so you can effect the flow by where the particle is in the world?
hey you mentioned the export problem with the paint fluids tool, all you have to do is manually add the extension, due to a little bug. so instead of just select tiff and typing a name and saving make sure it is name.tiff before saving. i got that option to work fine in maya 2012