I feel I kind of got lost here as well at one point but I feel that what I had a hard time finding was how each map would be used/applied For example (I may be wrong as still learning myself) The main maps I know Normal Map (interchangeable with Bump) Bump Map (interchangeable with Normal) Opacity Map Ambient Occlusion Map…
Actually I do have another question: I always thought that for video games, the mesh had to be only triangles, but I saw a lot of example with quads and triangles. So it doesn't matter?
I don't really care about animation for now but since I will have to retopologize my character, I prefer if it's done properly. Do you know where I can find good examples of triangles topology? Also, I went to the Polycount wiki and found this tutorial which is (I think) a perfect workflow.…