Why are you previewing in Max if they were created in Blender? Just curious. You could always use Marmoset if you weren't satisfied with Blenders BGE GLSL. You need to kill the AO on the small writing on the spanner, makes it look very blurry as if you're using map sizes that are too small.
Well while we're here, who even buys models? Studios? Indies? Hobbyists? For Game Art? For Cinema? Seems like you need to specialize your models toward certain customers and if you do something pre-existingly themed like Dawn of War it wouldn't sell less it was non-commercial use. Also as long as there's not someone else's…
unity store? $5 They are probably too high detail for game assets though, almost 4,000 polygons for a pipe thing? actually they probably wouldn't let you put them on there unless part of a model set. If for a client, hey shouldn't you work that out beforehand? ;)
ON & OFF Topic: If you don't go low someone else will, It sucks now and It is that bad. Anyone else get those Indian guys emailing you showing of their work when you clearly posted a link requesting you need freelance work? Those guys made it this bad, that's who I'm blaming anyway. Since U.S. is pushing customers sticking…
Where you contracted by a client to make these or are you planning on selling them on an asset store? Models on asset stores usually go fairly cheap because you aren't selling exclusive rights to the model - I browsed through the Unity asset store and $5 a weapon seems to be the average rate. It's like making clip-art or…
I don't have an answer for you, but here is some perspective. In 2005 I was paid $250 USD for this bike And $250 USD for these flower pots: Made them all in a days worth of work.
I forget how many triangles it was. I want to see 150-250 triangles. It was for the Outfit, which was a game played from a rather high perspective so the camera never got very close. The game was also a first year 360 title so it was a bit unknown of what we were capable of technically.…