I really like the sculpt, but the texture is too much for me. It's very busy, and does a good job of hiding that nice sculpt. Also, I would say you have way too much AO/lighting baked into the diffuse and specular texture. It's really not necessary for a model of this rez with a nice normal map, and just makes her look…
I don't know why people keep on saying Tattoo's fade out later, it's not a hard rule at all and very dependent on both skin and artstyle you wanted in the first place from the tattoo artist. Here is how it works, you ink yourself, tattoo at the start is pretty dark, but that's because your skin is all rashy and red, skin…
Yeah, just reduce the number of tattoos. Not even by that much necessarily. The tattoos aren't the only reason it looks so busy either - the texture of the skin looks very grainy and rough, the patterns on the fabric are all very bold and contrasty. Some of this can be toned down to almost flat-colors and your diffuse. Let…
Yeah there is a LOT going on with the tattoos, and unless she was recently tatted, I think they should be worn and washed out a tad bit here and there. Also, once again, if she wasn't tatted recently, the tattoos will have that notorious greening effect, which I think would bring this a step further in believablility.…