I think it's really possible Eric. I found my problem. In fact if we want to output just the diffuse we must unlink the nmap. Because the engine bake a complete map as diffuse. So it include normal map information, as well as everything linked (specular, etc ...). So this method is ok but we must bake one texture at a time.
Ok i'm now able to export the texture. But the resulted texture is overburn (more light than what i see in the shader). It seems to be affected by the lighting model. but no flat lighting model exist. So here are the steps : 1.Plug the thing you want to export to the diffuse output of the shader. So if you want to export…
Hi, I did a quiet complex shader. Do you know guys if there is a way to output the all shader as textures. Just output the specular informations, the nmap infomations, the diffuse information. Inside textures 1 texture per pass. Like this that will be simplyfying the shader and keep the same visual. Thanks in advance.…