loving your stuff , I am doing some hand painted stuff at work as well so this is quiet inspiring. Btw have you given Photoshop's native texture painting a go? you can actually lode in an obj and paint in projection/texture mode, I think this works really nicely for projects where you have to hand paint the details.
bb0x: hello! Yes I come from 3dtotal, and I do remember your name, its pretty cool! sadly not much happening over there these days I'm glad you like the tutorials Blaisoid: Thanks, it's great to hear I'm making progress! Memory: Well, texturing this character will be a challenge for me aswell, and I would rather not make…
I gun again! Probably the last one based on that reference sheet, I think I'll be able to come up with my own ideas from now on let me know if you have ideas on how to make it better!
KennyTies: Thanks! will put this on hold for a day or two, so I can come back to it with a fresh eye, and finish the details that needs attention.. Overall I'm really glad I started with this, and learned 3Dcoat, and paiting on polygons Can anyone tell me how I can change the name of this thread?
AimBiZ: thanks! here is the sci-fi Sterna: thanks! scapulator: depends on the mood really but usually I make a group, set it to color mode, and then paint on regular layers inside.. this way I can overlap colors, but only the one on top will be "projected" found out about wildstar here on PC, and I kinda fell in love with…
beezul: Thanks! On your profile it says you work at carbine, do you work on wildstar if I may ask? :D KennyTies: Thanks! well, forgive the poor thing here, but I have to expand my boundaries, and step in to the character world! I wonder if she is recognizable at all :D anyway learning a lot from this one, and it's…
@Blade113 Thanks! @Sebeuroc doing what I can to make stuff more sexy, glad to hear it's working out! :smiley: @RogerP Thanks man! @tsabszy haha I'm very offended! :smiley: with overwatch coming out, the momentum might die out... I can only hope my computer can't handle the graphics :smiley: @BradMyers82 Thanks! @DanaosC…
Looks great from the front! It's spot on with the concept. However, I think there are inconsistencies with the lighting on the back of the head. She looks to be standing in the shade, as indicated by the dark shadow all around her head. There seems to be a bright light source on her face, coming through a small opening, so…
First of all great work and everything here (Y) I think the one thing I've noticed in all your pieces are the lack of material/height definition in your values... e.g. metal comes off looking flat, wooden objects look like flat wood with very little variety in surface detail. Another issue would be the absence of rim…