That's kinda the problem though Shiniku. The following will likely happen with very little variance: Game will sell well, first quarter reviews show subscriptions are stable. Art staff get laid off as second quarter shows subscriptions dropping, this is because no new MMO to date has managed to retain the "content grinder"…
Only exception of above was Guild Wars 2. Note that is started as B2P. What is even more astonishing that GW2 managed to increase in regular player base, and they hired more staff to work on game. An situation just unprecedented in MMO in past 10 years. I can imagine EverQuest Next will also suceeded. For two reasons: 1.…