Hi guys, After viewing a few models on the pimping forum, just wanted to query everyones technique in modelling eyelashes. I'm currently using hair and fur in maya to generate the right "clumpness and shape" before turning them to a polygon mesh... but surely, theres a better, more reliable technique? Cheers!
My current aim is a head model for a competition I'm competing in. There's no polygon limit, and the more realistic the better. You mentioned you use Zbrush, you literally model every single eyelash? I eventually want to make this head into a full game res character, and so I guess I'd use planes or your Zbrush method,…
Seconding the modeling technique - I make a cone and then duplicate it a bunch, use soft selection or a lattice to modify the objects as a group. There aren't that many individual eyelashes, so placing them didn't seem like that big a deal.
i poly modeled this set. although this is not realistic thickness. however, it is a simple method and shouldn't take more than 30 minutes to create realistic eye lashes. extrude face with divisions and then add few bends and do some manual tweaking. pretty straight forward.