Another great article. Thanks for sharing these Simon! I have an old tutorial that explains how to loop an animated texture like this, might give you some ideas. Generally, the longer the cross-fade, the smoother the loop will be. http://www.ericchadwick.com/examples/tutorials/looping_a_procedural_texture.html
About the worn edges for Fallout 3, they could be using a second UV channel mapped for the worn parts. Blended with the alpha from the dif. Btw, made a tutorial covering how you would go about creating a sculpt for something like that. [ame=" https://www.youtube.com/watch?v=v22BKbcGZ2s"]Broken Concrete For Cryengine 3…
Anyone interested, I did some internet sleuthing, and here is a tool that does the conversion of a 1024x512 spherical image into a .hod file for homeworld background usage, http://forums.relicnews.com/showthread.php?148734-Homeworld2-Background-Builder-v1-3 If anyone gets it working and wants to write a tutorial, I would…
ohh that was awesome! thanks for doing it. The video format is great, i personally look on youtube FIRST when trying to track down a solution or tutorial or something. However there is a caveat that I've heard about that images are easier to share. weather its on pinterest, or just linking to a .gif. you don't need to have…
Felixenfeu Thank you! Oh yeah, the tricks they do are really amazing. :,) Vrav I LOVE the ac shadows since the first one. I have no idea how they do these great stuff. But interesting note: at least in part 1 & 2 the didn't had shadows in the indoor rooms - but it wasn't a big issue. Looked stunning anwayway and there were…