UPDATE I added a link to my 3Ds Max > Doom 3 Modding nodes and a link to a reddit discussion about the article. MightyPea Thanks for your reply! Oh, the effect video you posted is sick! Like it very much...why didn't we see something like this in some games...hm maybe becuause there aren't that much space games...but looks…
Felixenfeu Thank you! Oh yeah, the tricks they do are really amazing. :,) Vrav I LOVE the ac shadows since the first one. I have no idea how they do these great stuff. But interesting note: at least in part 1 & 2 the didn't had shadows in the indoor rooms - but it wasn't a big issue. Looked stunning anwayway and there were…
Sorry guys, i have another question. Couldnt find anything useful in google. Its a bit weird. Originally i tried to invert the green channel of the texture because in the TexCoord node the darkest corner is up/left and in my texture it was bottom/left. Since then i got weird results. The i made the texture like it was, but…
Check out the description =] "Right model. Default sphere and vertex normals. No refraction of the iris. Left model. Edited sphere, for fake "refraction", default vertex normals. Note that the specular doesn't look very good. Middle model. Edited sphere for fake refractions with edited vertex normals. Specular looks good…
On a side note, I host my own videos as well, I use a batch tool called ffmpeg. Do a search, you should find a post I made about it. Could save some time & effort.