Thanks, i'll check this tool. Hm not sure about the textures. But an friend mentioned a way they could have do it (i'll try to find out): Maybe the decals are placed in the Fallout Leveleditor on the stone and then stored as prefab. So every level designer could use this stone with decals (without having to add the decals…
I have a question about the Fallout 3 / cryengine edge technique. I was reading the article on crydev.net (This one), And I think understand the whole procces, the only part I'm not getting is how do you prevent zfighting in the area's with the decal on it, I assume the decal geometry is snaped to the geometry of the…
Elyaradine I mentioned the zfighting problem not in regard of the outlines :D I was thinking about the decal stuff. But i asked a guy and he told me that these have differnt material ids and so they can have a higher priority. A new article is out!Yeah! #12 Assassins Creed 3 - Windows
@divi you dont always have to do that manually shaders ususally have z bias property ( in most engines ) also sometimes engines have a dedicated decal rendering pass that comes after the opaque but before transparent particles and hair stuff ... in that case you dont need to offset them either if anyone needs an actual…
bb0x I use Windows Movie Maker Live (not the old one) and VirtualDub or Video Editing. Man, first of all, thanks for making this video! Soo cool! And the tricks are awesome. The tank tracks are just UV...i'm not sure. I mean the look pretty sharp when they stand still, but when they're moving, they get blurry. Like it! If…