passerby There is a explanation and a script in the article BUT it's for Max. I don't know if there is something similiar in Maya... arrangemonk On which article are you refering? bb0x Correct. In the polycount site i linked is a link to a polish article (with a link to the google translated version) and this goes about…
That does look interesting. Since it looks like it doesnt actually use any manual input (figuring out all of that stuff and where to place more verteces and add colors too them would be too time cosuming I guess), does anyone know of software/scripts to create something similar? If done properly, using layered BG spheres…
"When i worked on Sacred 2,we tried to make some eyes (growing at the ground, it was a spooky forest) look at you. The idea was to add a bone and let them always point at the player. This never did it into the game. It was too complicated to put this feature into the renderer for the short amount of time we had left."…
I try it in 3DS Max but couldn't find nice workflow. I was using baking GI to radiosity then extract radiosity mesh with script.I tested this on mobile It works but need workflow optimization and better shaders on mobile. For your purpose just use radiosity and mesh decimation. Special algorytm tahan cat cut mesh along…