I just added a small positive example :) But on the other side, we made it possible pretty fast to destroy these eyes. Then, a new eyeball spawned but this time with physic. This means you could play football with it. :) This example shows, that sometimes it is easy to implement stuff.
Maybe this isn't the right place. But Kid Icarius second character with flames was juste amazing. And you say it use cross planes and uv scroll, have you some example of this trick ? Thank you !
Here's a working version of that interior mapping article http://udn.epicgames.com/Three/DevelopmentKitGemsInteriorMapping.html Awesome stuff Simon. In regards to the AC3 windows, I remember Epic talking about doing stuff like using the camera vector and sliding various textures (example shop store front) in a powerpoint.…
You could say that this is a very early/basic version of deferred shading (flat color), and that this evolved to what is now known as deferred shading, with the advances in shader programmability and render target access. Would however cut the text that suggests it could be done like... For example the depthbuffer…
I posted this on the technical forum and was pointed to this thread. Awesome stuff BTW!! Would someone be able to explain how the the wheat field in Titan Quest was made? I love the way that it swings back and forth when a character runs through it. Is it a rigged model? An animated texture? etc. Here's an example:…
Great work indeed, some things I'd rename/add/change a little, hence plenty feedback sent to Simon :) @Mrfred, "down to 8 cycles per FPS" A cycle is normally one "pump" through the processor. For example it can do one arithmetic operation per cycle (sometimes even more) per core. "Down to 8 cycles" may mean that a certain…