I added the single posts for the most parts of the article now. #1 Fallout 3 - Edges #2 Teleglitch - Viewcones #3 Teleglitch - RGB Flickering #4 Diablo 3 - 2.5D Trees #5 Warcraft 3 - Billboards #6 Divine Divinity - 2D Reflexion #7 Cell Shading #8 Deus Ex - Occlusion
the rgb distort is pretty easy to do in udk, you just take a scene texture sample copy it 3 times, than use 2 append vectors to make it a 3 channel again, than you distort the UV's of all 3 of them in different ways, and add a panner for some motion. after that you can setup uv's for the 3 channels that aren't distorted…
How do you think they did this in Uncharted 3? [ame="http://www.youtube.com/watch?v=IJIp2eKMuCU&feature=share&list=PL06CFB0F924BF5A18"]Uncharted 3 'Playthrough PART 6' TRUE-HD QUALITY - YouTube[/ame] Go to the 5:50 mark Every angle of the floor piece has a different pattern.