I just have some questions after animating a fan using matinee last night. From what I understood I had to convert the static mesh to a mover in order to get matinee to animate it. But when I convert it the lighting becomes a lot more harsh (none of the lighting is baked, I'm using a dominant direction light with one of…
Make it a mover, and make sure Light Environment Component and Synthesize SHLight are enabled. You can't use precomputed lighting with a dynamic object anyway.
Hey Zac! You can actually bake shadows down on movers, but it would produce awful results on your windmill. The shadows would spin around on your mesh and look silly. Here's some check boxes to take a look at when you are dealing with dynamic objects: Use precomputed shadows: off This'll bake lights onto your object.…
I figured out a solution to my issue: I wanted lighting on a mover, D, to match lighting on a static mesh without baked lighting, C. The solution I came up with is a mover with 2 point lights, B. I figured out through trial and error the only difference between the lighting settings was the precomputed shadows, and that…