Thanks Jessica! Really appreciate it. Here is the finished version, thanks Jackson (Onelunglewis) for the awesome class! Final Specs: Character - 24717 tris Crossbow and Quiver - 5688 tris 2048 x 2048 body map (diffuse/normal/spec) 1024 x 1024 head/hair map (diffuse/normal/spec/flow) 1024 x 1024 crossbow/quiver map…
I ended up redoing a lot of the hair and made a whole set of cards for it. The result is better than before in my opinion, though there is some unwanted square cast shadow effects resulting from it. I also vertex tweaked the proportions of the head to be a little wider. Bottom render is a WIP of the textures, currently…
Thanks for your feedback alecchalmers :) The crossbow's proportions/balance/bulk has proved challenging during modeling. Finished baking the first pass of normals and AOs for all the pieces, now for the cleanup process and texturing. This render so far is AO over flat colors (with exception of the face) in diffuse,…