Yes, having a Resources folder is just creating a folder named "Resources" anywhere under your Assets folder. Any assets you put in the resources folder will not only be included in the project, but will also be available for loading into the project at run-time. This is a method for accessing assets through scripting as…
I've not used Scaleform before, so I've no idea about that :/ Yeah, creating a .unitypackage will strip out all non-referenced assets. The resources folder is just creating a folder called Resources in your Assets folder (not sure if any folder called Resources anywhere in /Assets counts...). If you don't have one, then…
According to this page Unity should show how much disc space each time of data used after you make a build. http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html You can try changing mesh compression to medium or high on all your models. Also anything under a Resources folder is included whether its part of…
sounds really strange to me. but you really should use texture compression wherever possible. have you check what happens to your sound files? uncompressed sounds are also pretty large .. an idea - do you have any unused assets in the resources folder? because unity does no dependency check for that directory, i kust dumps…
Thanks for the responses Here is a current report of the resource log in Unity: Textures 27.9 mb 76.7% Meshes 5.7 mb 15.7% Animations0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.7 kb 0.0% . . . Complete size 36.4 mb 100% I'm a little unclear as to what/where the resource folder is? Is it anything within the project hierarchy?…