not necessarily. bsps are really great for blocking out quick shapes. they are kind of a pain in the ass when you get involved with adding and subtracting bsps.. but really it all depends on the engine. ue4 still uses BSPs.. and its even better because they're realtime. :) our engine at work still uses BSP as well.…
its still just regular ol' bsp. add/subtract and the like. if you watch the videos theyve released on the engine you can still see a bsp tab on the left-hand side. https://www.youtube.com/watch?feature=player_detailpage&v=MOvfn1p92_8#t=334s and given that they've switched to an entirely realtime system now (with their…