I asked this question to our Fans on Facebook (Shameless) and we're getting some great replies already (50+ in less than 10 minutes). I wanted to ask it here, as well: My own thoughts: I think its incredibly hard for a videogame who's art direction is 'realism' to come off as timeless. The next iteration of that game, with…
That's nothing new. It was already like that in 1998 when PC ports of 2d arcade and console games, no matter how accurate or perfect, were criticized for being in 320x240 and not exploiting the Glide API, so many entitled to use their voodoo hardware disregarding any game design. Since the dawn of SuperVGA and CD media,…
That's a good point. About a year ago I would have confidently said that pixel art will never go out of style, but after reading lots of iOS customer reviews for games coming out with pixel art and seeing newer generation gamers who didn't grow up playing pixel games in their childhood complain that everything looks "low…
I'm defining timeless here very literally, if something is timeless then you can't look at it and think that it belongs to a specific period of time. By modern standards pixel art is considered a "retro" look which is a descriptor in itself of a specific time period. Perhaps that will change as time goes on and pixel art…
I disagree. Super Mario Bros. and its family of pixelated games have timeless visuals, almost specifically because of the highly constrained technology. It seems like most people feel like early (or even contemporary) 3D game art will somehow be different and become forever obsolete as the new hotness rolls around. But I…
I agree that journey would probably be considered timeless, I'd also throw Bastion into that category as well. But I wouldn't put SotC in there because while it was visually ahead of it's time, by todays standards it's clearly dated looking. I think the art style has to work so well with the hardware that it is not…
I'd say Goldeneye 007 and Super Mario 64 would fall under timeless too for your reason above. They were the first of their kind. Though Mario 64's controls were alright, Goldeneye's controls just don't hold up anymore.
I've actually pondered this for a long time and in short, no I don't think 3D art is very timeless. I'm not saying that I haven't seen breathtaking 3D art work, but it's not like the MoMA in NYC has 3D lithographs on display.. I think there is a glowy feeling from looking at an original painting and not a printed copy that…
I don't think anything can be timeless. Even the greatest of books, such as the Count of Monte Christo fade a bit with time, due to the change in language. Greek classic statues are known for what they are -history - and not judged on the pure object. Those statues are probably among the most timeless things we have, and…