No matter of sexy visuals can mask poor gameplay mechanics, story, or soundtrack. To be timeless it's gotta sing on every level. I think good visuals can sometimes mask a bad game though. Uncharted 3 for example is beautiful but then the gameplay was so so. Brink is another example where I played it for the visuals but its…
I'm going to sidestep the issue of timelessness of games as a whole, and art's contribution to that, and focus specifically on the issue of timeless art in an environment where graphical capabilities are continually and rapidly increasing. I think the requirement for visuals to be timeless is that you can look back on it…
Yeah there are games like that which tend to age pretty well. However they are almost always stylized in a very particular direction. If we take games like Dishonored or Deus ex for example - they both look very good and they are both beautifully stylized. However, I'm almost certain that 8 years from now their age will be…
Pixel art works very well because it's easy to identify with, and the abstraction makes suspension of disbelief easier. But yes, nostalgia plays a role too. I don't think the pixel art style will completely go away, however it will move away from its more 'pure' form as is often used today, and move towards something like…
I asked this question to our Fans on Facebook (Shameless) and we're getting some great replies already (50+ in less than 10 minutes). I wanted to ask it here, as well: My own thoughts: I think its incredibly hard for a videogame who's art direction is 'realism' to come off as timeless. The next iteration of that game, with…
Games that feel timeless to me are often games that aesthetically would not change with newer engines or keep the same look and feel regardless of updates. Some examples to me of the former are Katamari Damarcy or Journey. Katamari has the same minimalistic style despite having iterations on XBox 360 and PS3. Journey has a…