Can you line up your vertices with the head vertices, then bend your vertex normals to match the vertex normals of the head? That should solve 99% of the seams, assuming the head normal map is fairly flat-colored there.
// tkColorToNorm by throttlekitty// Gets Vertex color and applies it as Vertex Normal.//// Usage: Apply an Object Space normal map to a high poly models' vertex colors via the Paint Vertex Color Tool.// Select vertices and run tkColorToNorm.// **This script temporarily turns of undo functionality to speed it up a little.//…
Yes, my baldycap mesh has identical placement of vertices, and matching normals at each point. Their head normal map isn't very flat there, and leads up to a large bump for the cowl. This isn't final low poly or normal map, I want to get the seam solved first, since that area won't change from here on. (and make a real ear…