38. Conclusion This project felt tough at times and took a lot longer than expected, but I challenged myself with a lot of different workflows, concepts, and even learnt a new program along the way (Mari). Sometimes larger projects can be difficult to finish because of how long they take you, and they can really get you…
Paul...your character is awesome! I seen your progression in the hangouts and this character has come a long way :) ..congrats on the character and the in-depth tutorial! Can't wait to see your next project :)
I've finished the Highpoly and I've almost finished the low-poly. I've made some tweaks to the design because some elements just werent working for me. I've prepared notes and mini tutorials for how I tackled some of the sculpting and retopology process, and I will try and write up and post the documentation after Animex…
7. Highpoly Sculpting - Concept vs Creation Sometimes what works in a 2D concept wont work as well in a 3D model. This is a common issue when sculpting from a 2D reference, but it should only be a minor hindrance. For example, when I was constructing my leg armour I realised that the layering didnt make sense in 3D…
8. Highpoly Sculpting - Surface Noise I believe it is important to try new things and experiment in every personal project you take on. Using ZBrushs Surface Noise deformer was one of these experiments. I was introduced to it while watching an EAT3D tutorial and made my own workflow to suit what I was doing. I want to…
9. Highpoly Sculpting - Tips and Tricks [FONT="]The first one I would like to mention is creating a damage pass using Morph Targets. This was a process shown to me by [/FONT][FONT="]metalliandy and it is rather awesome! It involves creating a morph target and a series of layers. In each of these layers you will…
17. Baking: xNormal Now it is time for all your hard work and preparation to pay off! Your first priority is to prepare your settings for the test bakes. Because these are test bakes you can lower your resolution settings for speed and efficiency. Baking Options will be our first stop. In here you can start by changing the…