7. Highpoly Sculpting - Concept vs Creation Sometimes what works in a 2D concept wont work as well in a 3D model. This is a common issue when sculpting from a 2D reference, but it should only be a minor hindrance. For example, when I was constructing my leg armour I realised that the layering didnt make sense in 3D…
9. Highpoly Sculpting - Tips and Tricks [FONT="]The first one I would like to mention is creating a damage pass using Morph Targets. This was a process shown to me by [/FONT][FONT="]metalliandy and it is rather awesome! It involves creating a morph target and a series of layers. In each of these layers you will…