13. Preparing for Bake - Decimation There are a few different ways to prepare your objects for baking. The method I previously used involves exporting individual high and low-poly objects and baking them directly in xNormal. I wanted to try a different workflow this time which involves exploding your meshes. As I…
14. Preparing for Bake - Exploding The purpose of exploding your mesh is to give each object its own space, which will give you cleaner bakes. If you bake normal maps for example, and your scene has many objects within close proximity of each other, then you will get baking errors caused by the program not being able to…
20. Texturing: Organisation! The first thing to consider is how you are going to organise your files. Keeping your files in a neat, labelled order will not only help you control multi-layered files, but it is also good practice. If you plan to work as part of a team or freelance, there may be someone down the line who has…