Bobo's DS2 weapon sculpting tutorial is great. Even though it is using ZBrush, it shows a good setup of topology for exporting from max. The goal is to have all the hard edges and shapes available when you bring the prop into your sculpting program. At that point you're just detailing. Also, take a look at my Stonecore…
sweet thank you for the heads up, i've looked up some tutorials on sculpting in mudbox but havent found one on exporting/importing your objects properly. how can i make sure that my object in max is ready to go to mudbox, (does polycount matter before i export it from max into mudbox to get better sculpt detail, and should…
Alright awesome! Im definitely going to check that out, currently im working on a jungle scene for my texturing 2 class and i wanted to bring everything into mudbox so that tutorial sounds like exactly what i've been looking for, thank you! also i got my flythrough of this atlantis scene (helped by my former teacher to…